Search
Go

Shop Breyer...

 
Breyer Model Horses
 
 
Save Up To 45% Everyday
 
Star Wars Miniatures Starship Battles Starter Set
Email a friendView larger image

Star Wars Miniatures Starship Battles Starter Set

Our Price: $59.99
SKU:

ACOMMP2_book_usedverygood_0786941014

In Stock
Usually ships in 2-3 business days

Note: Item may be sold and shipped by another company. Learn more.
WARNING:
CHOKING HAZARD -- Small parts. Not for children under 3 yrs.
Description:

Version anglaise Starter comprenant 8 miniatures, 2 miniatures exclusives (Super Star Destroyer Executor et Mon Calamari Star Defender Viscount), cartes de stats, carte de bataille (map), dé à 20 faces, règle du jeu, 2 cartes 2 Fleet Commander, compteurs Damage and Command.

Features:

Contains 8 randomized, fully painted, plastic miniatures and 2 exclusive miniatures


Super star destroyer executor and mon calamari star defender viscount, full-color game stat cards


For ages 12 and above


Fully illustrated battle map, 20-sided die, rulebook, 2 fleet commander cards, damage and command counters are also included


Product Details:
Product Length: 9.02 inches
Product Width: 3.1 inches
Product Height: 11.48 inches
Product Weight: 1.16 pounds
Package Length: 11.57 inches
Package Width: 9.13 inches
Package Height: 3.23 inches
Package Weight: 1.19 pounds
Average Customer Rating: based on 6 reviews
Customer who bought this also bought...
Snap Circuits Jr. SC-100
Snap Circuits Jr. SC-100
$21.95
Add to Cart
Topeak Alien II 26-Function Bicycle Tool
Topeak Alien II 26-Function Bicycle Tool
$28.99
Add to Cart
Razor A Kick Scooter
Razor A Kick Scooter
$32.40 - $58.49
Details
Customer Reviews:
Average Customer Review: 4.0 ( 6 customer reviews )
Write an online review and share your thoughts with other customers.


Most Helpful Customer Reviews

17 of 17 found the following review helpful:

4Great figures, fair gameJan 17, 2007
By tonythetoyman
Reviewer's note: I wrote a similar review for the booster set, so please excuse me if you see it twice. However, since I didn't know where most buyers would start, I figured it was best to provide the review under both the boosters and the starters to be safe. That said...

I'm a big fan of Star Wars minis (especially Rebel Storm), and I couldn't wait to get my starter and boosters for the new Star Wars Starship Battles minis game. The game/set includes 60 different ships (30 "light side" and 30 "dark side" -- approximately 1/2 are from the original trilogy, and the other half are from the prequel). I have to admit, the ships look pretty cool (especially the smaller ones like the Millennium Falcon, Salve 1, TIE Fighters, TIE Interceptor, TIE Bomber, B-Wings, X-Wings, Y-Wings, etc.), and as I first read the instructions and looked at the ship stats cards, I was looking very forward to playing. In the end (after playing several games with a friend), however, I was largely disappointed with the game itself. Though there are a few interesting twists (like the command effects),the game is pretty basic, and unfortunately does not allow much room for strategy and/or creativity.

The best advice I can give you is to begin with the starter set, which comes with everything you'll need to play (including two exclusive rare ships -- the big guns in the set, eight randomized common and uncommon ships, map, instructions, command cards, damage counters, D20, etc.). You MIGHT also want to buy a couple of boosters (each booster includes seven randomized ships -- one rare, two uncommon, and four common). This way your buy-in isn't too bad; otherwise, it can get very expensive very quickly. You'll definitely get at least a few good games out of it, and if you like the game more than I did, you can easily buy more boosters (that is much better than the alternative of buying a ton of boosters and not being very happy with the game). Also, if you are interested the minis themselves (i.e., to collect them, for use with the D20 role playing game, or to use with some other Star Wars game/scenario), you'll probably be mostly happy with what Wizards of the Coast came up with.

In sum, the game/rules gets 3 stars, and the minis get 4-5 stars (rounded up to a 4 star rating overall). Hope this helps!

7 of 8 found the following review helpful:

5Simplicity often breeds strategyDec 11, 2007
By Leighland Feinman
I first bought this game so that I could use the ships for the roleplaying game, which is no doubt part of why the game was released in the first place. In terms of their use in that respect, they are fantastic but I *wish* there were more ships. Luckily, I hear that a new product may be on the way in 2008.

At any rate, I started playing the game because I was kind of curious what I could do with these ships that I'd bought. I started playing with a few of my friends at my college, and we agreed that the game is fantastic. The rules are pretty simple, as other reviewers have noted, but this helps to avoid ambiguity and prevent loopholes that could lead to game-breaking situations. Instead, the way that you deploy your fleet, choose to order and target your attacks, and how you use your command options really determines the flow of a game. After every game, I can usually point to the critical moment when my strategy either succeeded or failed because of a set of lynchpin moves. That's how a game should be. Simple enough to keep itself from crashing down around you when a weird combo is made, complex enough to keep it interesting. I think this game is a lot of fun, especially once you've explored the finer points of its rules.

5 of 6 found the following review helpful:

3Potentially usefulOct 07, 2007
By Michael Fullerton "dark_times"
The ships look great... really great in some cases. Thats why I went and picked up this set and a couple boosters from a local comic store. If you are a star wars fan and want some miniature ships, or if you are a scifi wargamer and need more space fodder, then go ahead and buy the boosters over this -- although the inclusion of the two large capitol ships could be useful too.

However, as a game, this product falls a little flat. The rules are fairly simple (too simple in my estimation), and offers few interesting tactical options. I'd recommend buying this game to play only if you want to introduce a younger person into miniatures wargaming.

1 of 1 found the following review helpful:

4Fun - beware expensive collectible game modelSep 29, 2010
By R. Swift
If you haven't played a mini-game before, they play vaguely like Chess - taking turns moving pieces around a board/map against another player. This is different in that the ships have ranged attacks and you roll a 20-sided die to determine hit/miss. Each ship has a stat card that gives the defensive value that you're rolling against, the attack bonus that you add to the roll, and the damage inflicted if you hit.

The biggest gripe people are going to have about this game (and others like it) is that it's 'collectible' - other than the 2 extra-large ships in the starter, what you get is random... so you could potentially spend hundreds to get the pieces that you want. Games like these tend to lean towards 'spend more to win more'. Otherwise, there's a certain thrill to the uncertainty.

If you've played a mini-based game before, there's no big surprises here. This one's a bit more expensive than many others - owing in part to being out of print. The mini's are fairly nice, and the soft rubber/plastic seems like it would be hard to actually break, but I've seen several permanently bent/saggy pieces - despite some pretty good packaging; maybe stored in too warm temperatures? I think you need a couple of boosters to really fill out a fleet - the starter comes with the 2 extra-large ships and 8 random medium/small ships; each booster has 1 large ship and 6 medium/small ships. It plays very quickly; you can easily finish a game in 20-30 minutes - it's almost too short actually. I would say, beyond fleet selection, luck plays a larger role than strategy.

Overall, a fun game for casual players that wouldn't be bothered by the collectible business model and generally nice minis for display / imaginative play.

1 of 1 found the following review helpful:

5Nice minisNov 15, 2009
By Christopher M. Fulton "Purveyor of Truth"
I own the RPG in most if not all editions. I was tired of not being able to really do space battles b/c you really need the visual to help with that. At least now, when I have a group together, if I want to I can throw a space battle at them. Not sure about the actual minis game version of this as that was not why I bought them. I know, I know, I'm a weirdo, but being an RPG nut it's good to have visual representation when one is playing so as to be able to better visualize where everything is in relation to one another.

See all 6 customer reviews on Amazon.com
 
 
Shipping   Returns   Customer Service   About Us   Contact Us
Privacy Policy Copyright © , Forever Breyer. All rights reserved.
Web business powered by Amazon WebStore